My first attempt at making something in Godot!

More of a toy than a game per se, this is a prototype build for a music sequencer thing based on Euclidian sequencers.

Click on a ring to place a "note" which will get triggered when it reaches the top node on the ring. Each ring has a different sound. Click the top node to toggle "delete mode" — in "delete mode" the notes will get deleted instead of triggering the sound.

It's kinda like a drum machine, maybe? Sounds made with Bfxr.

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This is super cool.  One thing I wanted was a "silence" mode, so that I could set the notes and then mix which ones played without deleting them.  Just a thought!  Thanks for sharing I really dig experiments like this. 

that's a great idea — thank you!

Definitely an unique concept for sure !

thank you!